Dawntide Dev Diary #1 or "Help I Need a Title!"
WarCry is pleased to be hosting developer diaries from Working As Conscious, developers of the approaching MMO, Dawntide. Dawntide is currently in beta phase 1. Find dead how the dev team is responding to beta questions/concerns below:
Dawntide Blog #1: Assistant, I Can't Come Up With A Advantageous Title
So this is my first developer blog present. My name's Christian Hummeluhr, or zodium on the Dawntide forums, and I'm the manufacturer for Working as Intended's Dawntide. Dawntide's a low-illusion sandpile MMORPG with a concentrate on civilization edifice and every bit enjoyable gameplay experiences for every types of players – we're to a greater extent than just fighting, basically. Warcry already has a favourable interview, and for more information you can visit our website and forums.
I'm not really all that sure what to write about here, but I figure I'll start forbidden with the responses we've gotten to Beta 1 (which started connected Aug 1st), I'll get into some sort of groove and we'll go from there.
Everyone's been positive or so our graphics. We have the usual texture errors and animation bugs, but the game's simple realism seems to have struck a harmonise. I think we've hit a good middle road between hyper-realistic graphics that never quite look to resemble photographs and cartoony operating theater otherwise purposely unrealistic graphics. We still experience a lot of work to neutralise adding content and flavor to the game, but overall I think it's going advisable.
Something that's going less well for us is the feedback on our accessibility. Frankly, most people can't look to figure away just what to execute or how to do it when they start out, and I put on't blame them – it's really not all that easy right now, what with the lack of tooltips, gameplay guidance and comprehensive feature descriptions. The one upside is that it seems while the curve is steep, it's relatively short; Players who get past the initial learnedness curve and settee into the proper mindset for Dawntide seem to excel even in this early stage. Unfortunately, not many seem to coiffe so, and we leave have a lot of work to get along on accessibility in the next beta phase if we need Dawntide to make up a in and enjoyable game (we make out).
Lastly, our gritty design concepts. The general receipt has been extremely positive, and I candidly can't complain about the feedback we've had there – I feel like I should read more to properly shine how much regeneration we've had, but that's the gist of it. We could be a lot better at properly distributing info right in real time, and we will be correcting that in the following workweek or two by releasing feature articles with supplementing screenshots.
The strangest thing is easily the negative reaction to our concept, though. While most people are very positive, our detractors don't actually seem to dislike our ideas, but say that they undergo nary faith we can implement our salutary ideas. And I'm seeing this across the board for MMORPGs: justified when people like what they'Re seeing, a evidentiary add up of them will instinctively shy by because they've learned the dreams don't materialize.
It's not new, people have been locution that for a while. Some understand IT as the MMORPG writing style having reached its peak, that we just can't squeeze some more fun out of this lemon and that we should all get off our computers and get a tan, but I don't think so. I think it's a contemplation of a growing consensus among MMORPG players about what we want in an MMORPG, and the repeatedly dotted hopes of really acquiring those things in an MMORPG. Now, I'm not almost arrogant adequate to enjoin that information technology's going to make up us who've got the secret formula – at least non publicly – but I will allege I think we've got a pretty good shot.
I reckon that's it. My groove's all grooved down, and this is exactly unmatchable page, so I'm just gonna end it piece I'–
Thanks to beta player, Cinn, for the screenshots and to Christian for his insight. Stay tuned for another diary coming in the very near early!
https://www.escapistmagazine.com/dawntide-dev-diary-1-or-help-i-need-a-title/
Source: https://www.escapistmagazine.com/dawntide-dev-diary-1-or-help-i-need-a-title/
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